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Spring 2018
May 05,2024
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Information Select the Course Number to get further detail on the course. Select the desired Schedule Type to find available classes for the course.

COMM 390 - TOPICS
The descriptions and topics of this course change from semester-to-semester, as well as from instructor-to-instructor. Prerequisite: varies with the topic offered. COMM 390 GAME DESIGN. Game design is an increasingly important part of interactive design. This course will introduce students to a variety of game design concepts and methods using Adobe Flash and ActionScript 3.0. Students will build several game projects and learn the fundamentals of programming concepts that can translate to other game programming environments. The Adobe Flash platform will allow students to conceive, design and make functional, games for the web and mobile devices. The course will cover game types such as memory and match games as well as platform, side scrollers and quiz games. Fulfills Category 3. COMM 390 CAST STUDIES IN ADVERTISING. Organizations use creative marketing communication techniques to help support initiatives and solve problems. Building on the knowledge and skills learned in Creative Advertising and Public Relations, this course will look at various business challenges and study how specific advertising, public relations and other communications techniques can convey messages, change behavior and influence outcomes. Students will work individually and in teams to develop actual communication stragegies to overcome a variety of business issues. Each case study will focus on the business need, strategy, evaluation of the target, creative message development, tactical execution, appropriate media delivery and measurement of results. Classes will consist of lecture and workshop environments. Students with an interest in copywriting, visual communication, advertising, public relations, video production, and marketing can benefit from this class. Prerequisite: COMM 346. COMM 390 HISTORY OF COMEDY IN FILM. This course examines the rich tapestry of the American film comedy, and the social, historical, and technological factors that made it possible, from its birth in silent cinema to the present. Quintessentially American ideas of social mobility, freedom to satirize, and celebration of the underdog -- to name just a few -- have helped Anglo-American and immigrant artists to produce a unique brand of filmed comedy, from Mack Sennett to Preston Sturges and Judd Apatow. COMM 390 PRODUCING DIGITAL SPORTS: This course will take a detailed look at the elements of sports reporting and provide advanced training in multimedia production and digital storytelling techniques. Students will examine the relationship between sports and media in today’s society and understand how sports directly impacts social values and social change. Readings include news reports of sporting events, editorials, feature profiles and critical reviews of sports, films and television shows. You will be able to identify and access sources vital to good sports reporting, understand basic style, form and guidelines followed in written coverage of sports events, and cover an event using multiple platforms, including digital tools, social media, infographics, photos and audio/video.
0.000 TO 4.000 Credit hours
0.000 TO 4.000 Lecture hours

Levels: Undergraduate
Schedule Types: Hybrid, Lab, Lecture, Online Course, Seminar

Communications Department


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