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ARTS 325 - INTERMEDIATE 3D ANIMATION |
3D Computing is focused on the creation of advanced concepts and more complicated polygon structures layered textures and advanced animation techniques, including character rigging. This class will build on fundamental 3D theories and principles of computer modeling and animation.
3D modeling and animation is often associated with animated feature films but is also used heavily in fine art by artists such as Paul Lin and John Klima. 3D modeling has many applications in staging, installation, and the pre-fabrication of sculpture on a variety of scales including rapid prototyping, architecture, amd mold-making.
Class will include screenings, demos, readings, discussions and critiques of student work. Technical demos will be given for mastering more complicated aspects of Cinema 4D software, including the creation of a rigged model. Students will practice animating objects and then characters. Readings and discussions will focus on art-making, and philosophies of 2D and 3D visualization. Students will learn how to use 3D software, but more importantly, students will learn about the concepts of 3D modeling and animation and about creating time-based art. Lab Fee
0.000 TO 4.000 Credit hours 0.000 TO 4.000 Lecture hours Levels: Undergraduate Schedule Types: Studio Art Department Restrictions: Must be enrolled in one of the following Levels: Undergraduate Prerequisites: FOR ARTS 325 General Requirements: Course or Test: ARTS 209 Minimum Grade of D May not be taken concurrently. |
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