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ARTS 325 - INTERMEDIATE 3-D COMPUTING |
3-D Computing is focused on the creation of advanced concepts and more complicated polygon structures layered textures and advanced animation techniques, including character riggings. This class will build on fundamental 3-D theories and principles of computer modeling and animation. 3-D modeling and animation is often associated with animated feature films, but is also used heavily in fine art by artists such as Paul Lin and John Klima. 3-D modeling has many applications in staging, installation, and the pre-fabrication of sculpture on a variety of scales including rapid prototyping, architecture, and mold-making. Class will include screenings, demos, readings, discussions and critiques of student work. Technical demos will be given for mastering more complicated aspects of Cinema 4-D software, including the creation of a rigged model. Students will practice animating objects and then characters. Readings and discussions will focus on art-making, and philosophies of 2-D and 3-D visualization. Students will learn how to use 3-D software, but more importantly, students will learn about the concepts of 3-D modeling and animation and about creating time-based art.
0.000 TO 4.000 Credit hours 0.000 TO 4.000 Lecture hours Levels: Undergraduate Schedule Types: Studio Art Department Restrictions: Must be enrolled in one of the following Levels: Undergraduate Prerequisites: FOR ARTS 325 General Requirements: Course or Test: ARTS 209 Minimum Grade of D May not be taken concurrently. |
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